IF YOU UNZIPPED THIS FILE INTO THE CREATURES MAIN DIRECTORY ALL SPR AND 
WAV FILES AUTOMATICALLY WENT WHERE THEY BELONG.  IF YOU UNZIPPED THIS 
FILE SOMEWHERE ELSE THE SPR AND WAV FILES ARE NOW IN SUBDIRECTORIES 
IN THAT DIRECTORY.

Barney Ball Version 1.1

Version 1.1 corrects a non-fatal macro error that occured on Creatures
startup if the Barney Ball was in the Barney form (involves bmor.wav).
While I was at it I re-inserted the original bouncing from the "push"
so that the ball now bounces before it morphs.

Graphics by Kingtut, sound by Amanda Penney.

This COB injects a toy that behaves like a ball when it is dropped,
but turns into Barney the Dinosaur when it is pushed.

Barney cannot be used by the hand.  He cannot be picked up.  When
pushed he dances, when pulled he gives a kiss, and when stopped he
gets mad.  After about 1 minute of no activity, he turns back into
a ball.

The script numbers used by Barney Ball are:

scrp 2 13 212 0
scrp 2 13 212 1
scrp 2 13 212 2
scrp 2 13 212 4
scrp 2 13 212 5
scrp 2 13 212 17
scrp 2 13 211 1
scrp 2 13 211 2
scrp 2 13 211 7
scrp 2 13 211 9

Barney Ball Remover Version 1.1

This COB removes all Barney Ball objects and their scripts.  It is also
included in RCB format for the upcoming new Object Injector from
Cyberlife.

This COB uses no object number.

bbal.spr

This file contains the sprites for the Barney Ball and the Remover,
and must be put under the IMAGES subdirectory (folder) of your
CREATURES directory (folder).

bda1.wav
bda2.wav
bluv.wav
bmor.wav
brom.wav
uhoh.wav

These files contain the sounds for the Barney Ball and must be put
under the SOUNDS subdirectory (folder) of your CREATURES directory
(folder).

Sandra J.G. Linkletter
slink@netins.net
